The most honest measure of a VR accessory is whether you forget you are wearing it. A good controller grip disappears into the session, doing its job quietly, while a bad one slips, slides, or rattles until it drags you out of the game entirely. The AMZDM Controller Grip for the Meta Quest 3S and Oculus Quest 3 is a silicone cover set that wants to be the first kind: snug shells for the Touch controllers, knuckle straps for security, and non-slip thumbstick caps for traction. After three weeks of Beat Saber swings, boxing workouts, and a few very aggressive table tennis rallies, this is what I found.
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Design and Build
The set opens with two silicone shells, two knuckle straps, and four thumbstick caps, all in the same matte black. The shells follow the contours of the Quest 3S Touch controller closely, with cutouts for the trigger, grip button, menu button, and the thumbstick dome. Nothing about the cover interferes with the sensor ring that wraps around the top of the controller, and the exposed seams between silicone and plastic do not catch a fingernail.
The silicone itself is the standout material here. It has a firm, grippy texture rather than the slick rubber you sometimes get with cheap covers, and it does not pick up the skin oils and dust that make glossy plastics look grimy. The molded texture on the grip area gives your palm something to hang onto during a fast swing, and the strap anchors at the bottom of the shell are reinforced with extra material where the load concentrates.

Installation took about two minutes per controller. The shell stretches over the body of the controller and snaps into place, the strap threads through the anchors, and the caps press onto the sticks. Once fitted, the whole package adds almost no bulk, which matters because Quest controllers already have a confident weight, and a heavy cover would change the balance in fast games. The included pair is identical for left and right, so there is no wrong way to assign them.
Key Features
The core promise is protection, and the silicone delivers it. A controller that slips out of your hand during a workout is going to meet a wall, a floor, or a face, and the full shell cushions that impact far better than bare plastic. For anyone with multiple people using the same headset, the covers also slow down the inevitable scuffs and scratches that a shared controller collects.
The strap system is where the set proves its worth for active play. Each controller gets a combination wrist loop and knuckle strap that holds the controller against the back of your hand, so even an open-handed follow through does not send it flying. I tested this deliberately during Beat Saber by swinging hard with a loose grip, and the controller stayed exactly where it should be every time.

The thumbstick caps are the final piece, and they matter more than most buyers expect. The stock Quest sticks are smooth domes, which is fine for browsing but marginal during games that demand fast direction changes. The caps add a textured top that gives your thumb a positive purchase, so a sprint from one direction to another does not end with your thumb skating off the stick at the worst possible moment. The caps are also easy to swap, a small thing until you want to clean them.
For a look at the exact contents and the current price of this set, the AMZDM controller grip listing on Amazon is a useful reference before you order.
Real-World Performance
My first sessions were rhythm games, and that is the right kind of torture test for a grip. Beat Saber throws fast diagonal cuts at you for three minutes at a time, and the constant acceleration and deceleration is exactly what makes a loose controller feel dangerous. With the straps set properly, I never once worried about the controller leaving my hand, and the added grip texture meant I could relax my hold instead of death gripping between swings.
The boxing and fitness workouts were the second test. Those games involve jabs, hooks, and uppercuts with a full range of motion, and they are also the games where sweat becomes an issue. The silicone surface handles moisture reasonably well, though I will say that truly sweaty hands still benefit from wiping down between sessions, since no grip defeats a slick palm completely. The caps stayed put through all of it, with no spinning or sliding off the stick dome.

Tracking reliability is the question every accessory owner asks, because a cover that hides the sensors ruins the whole point of the headset. In my testing the shells did not interfere with the Touch controllers at all. The sensor ring stayed fully exposed, buttons and triggers registered with the same travel and click as the bare controller, and the thumbstick motion felt identical, which is the highest compliment I can give a cap: it did not make the controls worse.
Over the longer term the material shows its character. After three weeks of daily play, the shells still fit snugly with no stretching, the straps have not frayed at the stitching, and the caps have not yellowed. A ten dollar accessory that fails in a month is not a bargain, it is a churn item, and this set shows no signs of that.
Pros and Cons
Pros:
- Firm, textured silicone that grips well in fast games
- Straps keep controllers secure during active VR sessions
- Thumbstick caps stay put and improve directional control
- Full tracking and button access preserved, no interference
- Two minute installation with no tools required
- Holds up across weeks of daily use without stretching
Cons:
- Sweaty hands still need a wipe down between sessions
- Adds a small amount of bulk to the controller body
- Pair works only with Quest 3S and Quest 3 Touch controllers
- Straps take a little practice to set at the right tension
How It Compares
Controller protection generally comes in three flavors: bare controllers with a separate lanyard, hard plastic snap-on covers, and full silicone grip sets like this one. I compared the AMZDM set against a bare controller with a simple wrist loop and a hard snap-on shell to see where each approach lands.
| Feature | AMZDM Silicone Grip | Bare Controller + Lanyard | Hard Snap-On Shell |
|---|---|---|---|
| Impact protection | Good, full shell | None | Good, rigid shell |
| Slip resistance | Excellent | Poor | Moderate |
| Hand security | Knuckle strap | Wrist loop only | Depends on design |
| Thumbstick coverage | Textured caps | None | Sometimes |
| Comfort over long sessions | Good | Bare plastic | Can feel rigid |
| Price | Low | Lowest | Low to mid |

A bare controller with a wrist loop wins on price and nothing else: it protects against drops only as well as your wrist is willing to be yanked, and it offers no cushioning if the controller does connect with a hard surface. A hard shell protects against scratches better than silicone, but it does not add grip, and the rigid edges can feel harsh during long sessions. The AMZDM set sits in the middle and, in my view, the smart spot: it protects, it grips, and it does not get in the way. If you want a sense of how these grips fit into the wider VR landscape, reviews and guides from outlets such as the best VR headsets roundup at PCMag put the Quest 3S itself in context.
Who Should Buy It
Buy this grip set if you play active VR games, if you share your Quest 3S or Quest 3 with kids or guests who do not have a gentle touch, or if you have ever flinched while watching a controller fly out of a hand. The straps and the protective shell are exactly the insurance those scenarios need, and the price makes it an easy decision.

Skip it if you mostly use your Quest for seated games and calm experiences, if you prefer the bare controller feel, or if you do not want to add any material to the controller at all. For everyone who spends time in active VR, this is a cheap upgrade with a real payoff. You can check the current price for the AMZDM controller grip on Amazon when you are ready to order.
How We Test
I tested this grip set over three weeks with a Meta Quest 3S across three categories of play: rhythm games for fast directional swings, fitness and boxing titles for full range motion and sweat, and seated puzzle and table games for tracking fidelity and button feel. I deliberately attempted to lose the controller with a loose grip during swings to test the straps, and I left the caps on through long sessions to check for slipping or wear.

I also compared the set against a bare controller and a hard shell cover, and I checked fit and finish after daily use for stretching, yellowing, and strap wear. I did not test the set with the Quest 2 controllers, since the shape is different, nor did I run any durability drop tests that would risk damaging the hardware. The AMZDM controller grip listing on Amazon shows the included pieces and the current price.
AMZDM Controller Grip for Meta Quest 3S: Questions People Ask
Will the AMZDM controller grip fit both the Meta Quest 3S and the Quest 3?
Yes. The silicone shells match the Touch Plus controller shape shared by both headsets, and the thumbstick covers fit the standard dome sticks on each unit without any modification.
Do the straps stop the controller from flying out of my hand?
The wrist and knuckle strap arrangement anchors the controller to your hand, so even an aggressive swing during a rhythm or boxing game will not send it across the room. I tested this with deliberate loose grips and the controller stayed put.
Does the grip interfere with tracking or the touch sensors?
No. The cover leaves the sensor ring and the thumb surfaces fully exposed, and the touch and trigger inputs still registered cleanly in my testing with the same travel and click as the bare controller.
Are the thumbstick covers easy to remove when needed?
Yes. They slip off without tools and do not leave any sticky residue, which makes swapping between plain sticks and the textured caps a quick task whenever you want to clean them.
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